SHOALSHOT analytics
Play & engagement
This report is frozen at 2026-10-23 07:44 UTC. Refresh these dates · Latest 30 days
Game starts · SHOALSHOT
Count per UTC day · gaps mean unavailable
A recorded launch into gameplay. Repeat play counts again. These are browser reports, not verified players.
- Game starts
- 2 Partial coverage
- Game completions
- 2 Partial coverage
- Active play time
- 0m 52s Partial coverage
Inspect a date to see source values. The data table below works without interactive charts.
Chart data & export
These are daily values for game starts. A dash means unavailable. Daily distinct-browser counts must not be added to estimate period-level people.
| Date | SHOALSHOT |
|---|---|
| 2026-10-17 | 0clean |
| 2026-10-18 | 1clean |
| 2026-10-19 | 1clean |
| 2026-10-20 | 0clean |
| 2026-10-21 | 0clean |
| 2026-10-22 | 0clean |
| 2026-10-23 | 0partial |
Can we compare these dates?
Coverage for the selected measure. Colour describes evidence, not popularity.
The longest available comparable history in this selection is 6 complete daily observations. First collection days and today remain partial. Legacy activity may include tests that cannot be separated.
Have browsers come back?
These are optional browser signals, kept separate for each project. They cannot identify people or establish cohort retention. Daily browser counts do not add up to a period total.
SHOALSHOTNot measured for these dates
DNT, GPC, designated QA and preview traffic are excluded. Production browser measurements start with this release; no historical backfill. Browser returns are unavailable until this product releases its own optional consent client.
What changed around this activity?
Dated release observations sit beside the collection and comparison boundaries reported by each source. Nearby dates suggest questions to investigate; they do not show that a release caused a change in use.
This is a reviewed selection, not a complete release feed. Notes are frozen with the report and may precede the selected dates; notes after its last selected day are omitted.
Explore 6 dated release and collection notes
- SHOALSHOT · Collection began
First source-reported collection date. Earlier activity is unavailable; the first day may be partial.
- SHOALSHOT · Comparison boundary
The source marks this cutover for comparable history. The first boundary day is excluded from complete-week records; later missing or partial days still matter.
- SHOALSHOT · SHOALSHOT · generated artwork and sharing repair
The readable Share result control opens a reef-backed paper result card. The canonical social preview is 1200 × 630; the transparent wordmark is 1998 × 424 and emblem 1161 × 1161. Public originals are available from the project with A Loftwah Game credit. This is a presentation and local-sharing repair. It does not establish a public result permalink, uploaded score, new listening attribution or physical iPhone/native OS share-sheet acceptance. The original native-sharing evidence remains separately dated and versioned.
Read release evidence · reviewed 2026-10-12 - SHOALSHOT · SHOALSHOT · finished-dive sharing
Play a dive, open Pause, choose End Dive, then use Share result on the Dive Summary. Save a 1200 × 630 PNG, copy its caption or use your device’s share options when supported. The card includes the actual mode, rules and game version. The result is local and unverified. The card is made inside the game; no public result permalink, uploaded score, account or square/portrait result format is provided. Owning Chromium/WebKit receipts establish downloads and navigation; physical iPhone/native OS sharing remains pending. No listening adoption or popularity is inferred.
Read release evidence · reviewed 2026-10-12 - SHOALSHOT · shoalshot · native result sharing
The final menu release retains the existing SDK 1.2 integration. Owning production receipts cover the exact source, scoped fresh qualification and native menu click/keyboard/focus journeys, with earlier radio and finished-dive evidence separate. Woodhouse reviewed source and the owning receipts; it did not repeat game playback. Physical phone, human listening and native OS sharing remain separate acceptance. The menu release used the existing fixed presentation/FM qualification scope. The lazy radio adapter visit is not every game landing or a unique person. A measured audience trial has not run.
Read release evidence · reviewed 2026-10-13 - SHOALSHOT · shoalshot · exact radio deployment
Home and Pause offer six music stations and two presenter shows through the existing audio owner. Manual Shuffle, saved preferences, independent effects and local fallback preserve the fishing atmosphere. Physical iPhone and human listening remain open; narrow 320px dock labels need further composition work. Manual Shuffle is delivered; continuous shared My Mix is not.
Read release evidence · reviewed 2026-10-11
Follow the numbers to their source
Every measure has a definition, a collection boundary and blind spots.
SHOALSHOT6 measures available
Live aggregate endpoint · generated
- Collection began
- 2026-10-15T00:00:00.000Z
- Comparable history from
- 2026-10-15T00:00:00.000Z
- Source revision
- Not supplied
- Exact accepted event counters, not unique humans or anti-cheat proof. Blocking, opt-out, offline play and automated traffic affect coverage.
- DNT, GPC, designated QA and preview traffic are excluded. Production browser measurements start with this release; no historical backfill.
- Current UTC day and collection-start day may be partial. Cross-device retention, cohort retention and acquisition sources are not measured.
- Browser returns are unavailable until this product releases its own optional consent client.
- Visits 7Reported activity
- One accepted visit marker per tab session; sessions reset after 30 minutes idle. Reloads in the same session do not add visits. Not distinct people.
- Engaged sessions 1Reported activity
- One accepted marker per tab session after at least 10 seconds of active product use. Foreground, unpaused and recent trusted input required.
- Games started 2Reported activity
- Accepted new game/dive start actions; restoring or resuming a saved game does not count. Client reported, not verified human play. Multiplayer tabs report participations, not distinct tables.
- Games completed 2Reported activity
- Accepted terminal game/result transitions. Client reported; not a validated competitive result. Multiplayer tabs report participations, not distinct tables.
- Deliberate replays 0Reported activity
- Accepted deliberate repeat new-game actions in the same tab session, after completion or abandonment. Automatic restores/resumes are excluded.
- Active time 0m 52sReported activity
- Accepted 1–30 second foreground, unpaused activity increments, ending 30 seconds after trusted input. Server bounds total by session wall time. Radio time is excluded.
- Reporting browsers —Not measured
- Not measured: this product has not enabled optional browser-return measurement. Tab sessions cannot establish returns.
- Returning browsers —Not measured
- Not measured: this product has not enabled optional browser-return measurement. Tab sessions cannot establish returns.
What am I looking at?
A recorded launch into gameplay. Repeat play counts again. These are browser reports, not verified players.
The chart uses one measure and one unit at a time. Each coloured line belongs to a project; the source totals cover the selected window.
What does it tell us?
We can see when recorded activity occurred and inspect how it is distributed across the selected dates.
No clean growth comparison yet. New collection and legacy test traffic limit the history we can trust.
Last complete week
The most recent complete Monday–Sunday UTC week for each project's own headline measure, against the week before. A record needs exact daily history for two adjacent complete weeks; this is a valid comparison, not only the large movements that raise an operational alert.
No project has two complete comparable weeks yet, so no week-on-week figure is shown. Collection is too recent to compare honestly, and nothing is inferred from it.
Why some projects are not compared (1)
- SHOALSHOT: Fewer than two complete comparable weeks so far.
If you’re assessing the business
Early product instrumentation, with material evidence gaps.
- Usage
- 1/1 projects reporting this measure. 7/7 sources provide some activity. Reports are not verified people.
- Retention
- No portfolio cohort-retention evidence. Returning browsers, where available, are a narrower signal.
- Commercial proof
- Revenue, paying customers, acquisition cost and customer value are not measured here.
Use this to ask better product questions. It cannot establish product–market fit, market demand or an investment case.
Read the product dossiersReport details
- Snapshot
- 5a431f0f1d8508e35d1fcf6b
- Captured
- 2026-10-23 07:44:09 UTC
- Dates
- 2026-10-17 – 2026-10-23
- Time zone
- UTC; dates may differ from your local day
