The tests passed. The game still looked wrong.

Belief → failure → evidence → control
Project
Fighter
Review date
2026-09-28

Initial belief

Responsive geometry and screenshot checks were sufficient to prevent major UI quality failures.

What happened

The interface passed automated checks while remaining compositionally poor.

Evidence

Geometry checks confirmed containment and expected bounds; they did not establish hierarchy or product quality.

Root cause

The system measured containment and geometry, not visual hierarchy or product judgement.

Factory change

Visual review of the whole experience, complete journeys and copy became distinct review stages.

Later reuse

The same distinction later informed visual review of Bubbles, as described in the public dispatch.

Proof boundary

This record is a reviewed summary. It does not reproduce private issue or pull request bodies.

Read the full dispatch

Reviewed public source

2026-09-28. Private source material remains private.