Play it. Finish it. Share it.

Finished fights, dives and Classic runs now produce something players can share. Radio attribution is moving too; real audiences and physical acceptance still need their own proof.

Evidence reviewed 2026-10-13
Filed under
Portfolio report
Source state
Editor-reviewed public summary

The useful change is what a player can do after the game ends: take a result image or caption away, and follow the music if it caught their ear.

A result you can take with you.

Fighter now turns a naturally finished fight into a branded image and caption. SHOALSHOT does the same for a finished dive. Bubbles adds a Classic score-and-shots card, an anonymous default and a link to its native Global board. These exports use real local results and say what they can prove: they are unverified, and they do not create an online score service.

Protocol 11 takes a smaller route: anonymous completed-result text sharing. Its later player-feature release also includes optional per-Protocol insights, bounded fair Wild placement and two-/six-seat Journey encounters. That delivery happened after the supplied morning report; the frozen composite browser qualification and remaining physical play observations stay visible.

Browse released screenshots, artwork and films

Listening is a different result.

Fighter and Bubbles have joined SHOALSHOT on the telemetry-capable radio 1.2.0 client. Each keeps one game-owned audio system, saved mute/off choices and gameplay sound priority. Earlier supported radio versions still work; a newer package is not evidence that every consumer reports listening.

LoftwahFM now puts Listening and Games × Radio together, with dated reports and share images in three shapes. The current public game window still has no reported audible starts or seconds. Its partial coverage and adapter-visit definition matter: that is not proof that nobody plays, a count of unique people or evidence of demand. Game reach, active play, return visits and listening need their own measures.

See scores and reported listening

One small invitation is enough to learn something.

SHOALSHOT and Low Tide remain a useful candidate for a free discovery trial. The creative draft is simple: Read the tide. Place the shot. Choose Low Tide for the session, then follow the music to LoftwahFM. The existing share gallery supplies released artwork; no paid promotion or new platform is needed.

Before inviting an audience, the game and radio owners need to confirm the current adapter, saved controls, gameplay/audio readiness and one eligible audible session with attribution. Measure audible starts, seconds and deliberate referral clicks separately, exclude test traffic and ask whether the player would return. Physical phone play and human listening are their own checks. The trial has not run; audience and creative selection remain with the human operator.

Try SHOALSHOT

Listen to Low Tide

A finished export is not a finished product.

Bubbles still has a tracked mismatch between lower-star Puzzle wins and the awards those wins should earn. Broader game presentation, installation and physical acceptance remain open. Protocol 11’s existing v2 film is a disclosed one-round demonstration; repaired full-match capture source is not a rendered, approved campaign. Earlier rejected clips remain reference material.

Asset Hunter’s portable-pack path keeps its 12 October implementation review. The next useful proof is one legally usable resource reaching another builder through a complete source-to-template handoff. New models and skills remain evaluation candidates in the existing catalogue programme; no provider was adopted or paid evaluation run for this publication. The other dossiers retain their own review dates.

Read the portable-pack and product-direction review

LoftwahFM. Sound for the long session.

Music and original radio for the long session. Listen here, open a presenter show, or discover the games using LoftwahFM. Press Play to start.

Listen here

Press Play in the player. Closing this panel stops playback. Open this station on FM.

Original shows

Original satire with synthetic presenters and explicit language. Reviewed 13 October 2026. Publication evidence.

Follow the shared client and game adoption evidence

Radio attribution and native sharing.

LoftwahFM owns catalogue, radio generation, programming, audio publication and client releases. Each game owns playback transport, preferences, gameplay cues, mobile lifecycle and deployment. Woodhouse publishes reviewed relationships and evidence.

LoftwahFM dossier · Capability review · Upstream evidence

For game developers · client 1.2.0

Available upstream: @loftwahfm/radio-client@1.2.0. manifest schema 1 / client major 1.

Reviewed supported pins: 1.0.0 · 1.1.0 · 1.2.0. Each game’s installed version is recorded below.

Download the versioned client · Station manifests · Game profiles

Canonical FM programme · Integration contract and examplesGitHub access may be required. These links lead to the owning work.

Published client integrity

SHA-256 786dd53d3edddc1f382f67f86b7a5ec9dc60e5aba55960eca048d8a0d3414792

  • SHOALSHOT

    The dedicated radio stages retain their 11 October source/release/full playback receipts at 365fcf0. The 13 October dossier separately records later finished-dive sharing and Home menu repair; that later menu interaction is not a fresh full radio replay. SDK 1.2.0 remains installed; physical phone/human listening and continuous shared My Mix remain separate. Station: Listen to Low Tide.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.2.0. Deployed revision: 365fcf0ad1a52337dab137ea4079eba24f8037f8.

    Adoption evidence · Owning integration issue

  • Fighter

    SDK 1.2.0 now reports listening from native progress and actual host output through the existing audio manager. All eight stations and saved shuffle remain. A naturally finished fight offers a branded PNG, download and caption, labelled as a local unverified result. The live page names the same revision as the owning exact-main release. The distinct-game foundation remains proposed. Woodhouse reviewed source and the owning receipts; it did not repeat game playback. Physical phone, human listening and native OS sharing remain separate acceptance. The reviewed browser receipts use excluded test attribution. They prove scoped behaviour, not real audience listening, score verification or a completed variant platform. Station: Listen to Pressure System.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.2.0. Deployed revision: 63529d4f3417a496431b1ffed98a2c2425d7c176.

    Adoption evidence · Owning integration issue

  • Protocol 11

    The original Jukebox and SDK 1.0.0 radio stages retain their 11 October evidence. The 13 October dossier separately records later player journeys and result sharing; no newer radio-client or audible-attribution verification is claimed. Station: Listen to Cartridge Club.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.0.0. Deployed revision: 1e62c435451a95bd64403d1a72c6b7c931fc379c.

    Adoption evidence · Owning integration issue

  • Bubbles

    SDK 1.2.0 audible-progress attribution is established by the dedicated 12 October source/release/full player receipts at 64c1a60d. Later Classic sharing at 60e4e696 has its own 13 October status and receipt; it does not replace that full radio proof. Owner-preview, held editorial/shared mix, formal qualification, physical phone and human listening limits remain. Station: Listen to Soft Focus.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.2.0. Deployed revision: 64c1a60d30ab93e619094cecd0208838b1179ede.

    Adoption evidence · Owning integration issue

  • Pirates

    Optional Enhanced radio remains planned. Original stays the default offline game; no adapter or hosted adoption is established. Station: Listen to Saltwater Static.

    Planned
    Established
    In progress
    Not established
    Implemented
    Not established
    Deployed
    Not established
    Browser evidence reviewed
    Not established

    Installed client: Not established. Deployed revision: Not established.

    Adoption evidence · Owning integration issue

Fighter, Bubbles and SHOALSHOT now install the reviewed 1.2.0 client. Their latest source/release receipts are recorded separately from earlier full radio journeys. Protocol 11 retains its dated 1.0.0 radio evidence; its new gameplay release is not a new attribution receipt. Pirates remains planned. Physical devices, human listening, formal owner-preview limits, continuous shared My Mix and actual audience use remain separate.

Source and review

Portfolio and Emilio intelligence supplied for 13 October 2026, reconciled with current canonical source, dated owning release/interaction receipts and public build/readiness/listening responses. Woodhouse did not repeat game playthroughs or human listening. Private reports and account notices are not reproduced. The publication does not reproduce private repository bodies or conversation transcripts.

Back to the dispatches

What changed

Make the experience easy to try and share, then measure the choice to return.

Proof boundary

Reviewed 2026-10-13. This is an edited public record, not a private source transcript.