Connected products. Observable progress.

Radio is reaching the games. The next gains are better play, easier discovery and music worth returning to.

Evidence reviewed 2026-10-11
Filed under
Portfolio report
Source state
Editor-reviewed public summary

LoftwahFM now reaches Bubbles, Fighter, SHOALSHOT and Protocol 11 through their native audio systems. Their dated browser receipts establish real delivery, with game-specific acceptance still open. Pirates remains planned. The opportunity is to make these independent products easier to discover and better to use.

Music that travels without flattening the games.

The shared client, station catalogue and first two original presenter shows have moved beyond planning. Bubbles has a stable puzzle-game music dock; Fighter preserves authored combat and cinema priority; SHOALSHOT streams through its existing fishing-game audio owner; Protocol 11 builds on its Jukebox and original soundtrack. Each integration keeps its own controls and release responsibility.

The latest available client is 1.2.0. Supported 1.0.0 and 1.1.0 pins remain valid. Availability, installation, deployment and browser interaction are recorded separately below, with exact source revisions and explicit limits. Bubbles remains an owner-preview release with native editorial held; emulated browsers do not prove physical iPhone behaviour or human listening quality.

LoftwahFM. Sound for the long session.

Music and original radio for the long session. Listen here, open a presenter show, or discover the games using LoftwahFM. Press Play to start.

Listen here

Press Play in the player. Closing this panel stops playback. Open this station on FM.

Original shows

Original satire with synthetic presenters and explicit language. Reviewed 11 October 2026. Publication evidence.

Follow the shared client and game adoption evidence

Radio across independent games.

LoftwahFM owns catalogue, radio generation, programming, audio publication and client releases. Each game owns playback transport, preferences, gameplay cues, mobile lifecycle and deployment. Woodhouse publishes reviewed relationships and evidence.

LoftwahFM dossier · Capability review · Upstream evidence

For game developers · client 1.2.0

Available upstream: @loftwahfm/radio-client@1.2.0. manifest schema 1 / client major 1.

Reviewed supported pins: 1.0.0 · 1.1.0 · 1.2.0. Each game’s installed version is recorded below.

Download the versioned client · Station manifests · Game profiles

Canonical FM programme · Integration contract and examplesGitHub access may be required. These links lead to the owning work.

Published client integrity

SHA-256 786dd53d3edddc1f382f67f86b7a5ec9dc60e5aba55960eca048d8a0d3414792

  • SHOALSHOT

    Home and Pause offer six music stations and two presenter shows through the existing audio owner. Manual Shuffle, saved preferences, independent effects and local fallback preserve the fishing atmosphere. Physical iPhone and human listening remain open; narrow 320px dock labels need further composition work. Manual Shuffle is delivered; continuous shared My Mix is not. Station: Listen to Low Tide.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.2.0. Deployed revision: 365fcf0ad1a52337dab137ea4079eba24f8037f8.

    Adoption evidence · Owning integration issue

  • Fighter

    Menu, Settings and Library expose music and both shows. The game audio manager retains authored Battle, Results and Cinema priority, independent effects and opt-in speech; forkable branded versions retain their own presentation. Human listening and physical iPhone remain unobserved. Its current station shuffle does not establish the future shared My Mix contract; optional client 1.2 telemetry is not installed. Station: Listen to Pressure System.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.1.0. Deployed revision: e38445ba83b27bc9ce7a86db9f4ac8af70593fa2.

    Adoption evidence · Owning integration issue

  • Protocol 11

    The Jukebox combines the original soundtrack, six FM music stations and two shows under one stream owner. Explicit Play, saved controls, bounded refresh and original fallback preserve table feedback. Physical iPhone and human audible acceptance remain open. Stable hand ordering, legal targets, Flaming feedback and desktop table visibility remain unresolved player-facing work. Station: Listen to Cartridge Club.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.0.0. Deployed revision: 1e62c435451a95bd64403d1a72c6b7c931fc379c.

    Adoption evidence · Owning integration issue

  • Bubbles

    A stable, recoverable music dock exposes FM music, Original and Off, with saved controls and quiet reload. Presenter shows are discoverable through FM links while native editorial playback remains held. Owner-preview browser evidence does not complete formal qualification or physical iPhone/human listening. Native editorial remains held and shared continuous shuffle depends on FM #244. Station: Listen to Soft Focus.

    Planned
    Established
    In progress
    Established
    Implemented
    Established
    Deployed
    Established
    Browser evidence reviewed
    Established

    Installed client: 1.0.0. Deployed revision: d892ba75d4804558eb8df2deba38b59e6a962868.

    Adoption evidence · Owning integration issue

  • Pirates

    Optional Enhanced radio remains planned. Original stays the default offline game; no adapter or hosted adoption is established. Station: Listen to Saltwater Static.

    Planned
    Established
    In progress
    Not established
    Implemented
    Not established
    Deployed
    Not established
    Browser evidence reviewed
    Not established

    Installed client: Not established. Deployed revision: Not established.

    Adoption evidence · Owning integration issue

Four games have reviewed exact release and browser interaction receipts. This Woodhouse review inspected their source and evidence; it did not repeat live play. Physical iPhone and human listening remain separate, Bubbles retains owner-preview qualification limits, and Pirates is planned. Continuous All Stations/My Mix, original soundtrack releases and autonomous editorial production remain open.

Let the music lead people back to the games.

Game-linked radio discovery and aggregate analytics have shipped. Visits, playback starts, audible progress and referrals answer different questions; the existence of that instrumentation does not prove an audience or justify a ranking. SHOALSHOT installs the new telemetry-capable client, while other consumers retain earlier supported versions.

Publishing original game soundtracks as proper albums remains open in FM #243. Existing recordings can use the established catalogue workflow, with game-specific covers, source provenance, shared-track associations and clearly labelled alternate versions. New content should help listeners discover the game that produced it.

Inclusive station discovery and continuous All Stations/My Mix remain open in #242 and #244. Fighter’s current station shuffle and SHOALSHOT’s manual Shuffle are real features; neither completes a shared, automatically refreshed mix of music and speech.

Give people a reason to keep listening.

Dead Air Department and Smoko Circuit are published curated shows. Their technical release is distinct from a repeatable autonomous production operation and from human judgement of acting, comedy and pacing. Topical satire, evergreen material and recurring characters should coexist, with correction, expiry, provenance, spending and fallback handled by the owning programme.

The next useful evidence is material people choose to hear again. Producing more audio, adding another provider or collecting playback events does not by itself establish entertainment value.

A playable game still has to feel good.

Protocol 11’s progress is substantial, including its playable Journey and native radio. Current player reports still identify automatic hand reordering and shifting targets, unclear layoff destinations, insufficient Flaming feedback and desktop scrolling that hides laid-down groups. The latest issues #215, #216 and #218 remain open; earlier layout repairs do not justify calling them resolved.

Interaction should support a predictable consecutive play, clear legal destinations and stable geometry on desktop and phone. Inspecting those root behaviours matters more than preserving an immature implementation or adding another cosmetic highlight.

Make the first impression and the return visit count.

The four phone games have installation-discovery work tracked. A useful install action, platform guidance and recognition of installed or dismissed state are the outcome; a PWA manifest alone does not help someone find it.

Woodhouse #19 coordinates the promotional-image reset. Each game needs imagery that makes its own experience appealing. Strong earlier poster or card-night concepts can be improved with correct branding; identical templates and technically valid metadata are insufficient creative proof.

Achievement, holographic and unlock work remains tracked across the games. Rewards should make an earned moment satisfying in the game’s own visual language, with meaningful earning conditions. This review found no completion receipts for the installation, artwork or reward programmes.

The factory’s job is to turn this into better products.

Woodhouse now represents the shared radio relationship using the existing dossiers, dated statuses, capability review and evidence. Historical reviews remain dated, and unrelated projects are not given a fresh delivery claim. The same records serve readers and agent facts.

The useful next moves sit with their existing owners: Protocol 11 interaction correctness; FM soundtrack publishing, station mixing and entertaining programming; then discoverable installation, persuasive artwork and satisfying rewards. Reuse should make each product stronger while preserving independent identity, offline behaviour and release gates.

Source and review

Reviewed canonical issues, comments, merged implementations, installed package versions and exact release/browser receipts on 11 October 2026. This is an authorised public summary; private source and conversations are not reproduced. Owning receipts are distinguished from a fresh Woodhouse live replay. Other projects retain their earlier review dates. The publication does not reproduce private repository bodies or conversation transcripts.

Back to the dispatches

What changed

Shared capabilities compound the value of earlier work when each product keeps its identity and the finished player experience earns the claim.

Proof boundary

Reviewed 2026-10-11. This is an edited public record, not a private source transcript.